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	<title>Comments on: C++: Composite objects and throwing constructors</title>
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	<link>http://nicolasb.com.ar/2010/02/c-composite-objects-and-throwing-constructors/</link>
	<description>A modern blog</description>
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		<title>By: Nicolás Brailovsky &#187; Blog Archive &#187; Throwing destructors</title>
		<link>http://nicolasb.com.ar/2010/02/c-composite-objects-and-throwing-constructors/comment-page-1/#comment-1353</link>
		<dc:creator>Nicolás Brailovsky &#187; Blog Archive &#187; Throwing destructors</dc:creator>
		<pubDate>Tue, 20 Sep 2011 11:45:36 +0000</pubDate>
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		<description>[...] already know what happens when you throw from a constructor. Ending up with a half built object is not good, but suppose we do manage to build one correctly. [...]</description>
		<content:encoded><![CDATA[<p>[...] already know what happens when you throw from a constructor. Ending up with a half built object is not good, but suppose we do manage to build one correctly. [...]</p>
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		<title>By: Nicolás Brailovsky &#187; Blog Archive &#187; Design Patterns: C++ Idiom RAII</title>
		<link>http://nicolasb.com.ar/2010/02/c-composite-objects-and-throwing-constructors/comment-page-1/#comment-1179</link>
		<dc:creator>Nicolás Brailovsky &#187; Blog Archive &#187; Design Patterns: C++ Idiom RAII</dc:creator>
		<pubDate>Tue, 27 Jul 2010 13:05:41 +0000</pubDate>
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		<description>[...] magic of RAII lies in how C++ handles exceptions. When we have a built object (can an object be in an unbuilt state?) it means it&#8217;s constructor has correctly ran. It also means it&#8217;s destructor will run [...]</description>
		<content:encoded><![CDATA[<p>[...] magic of RAII lies in how C++ handles exceptions. When we have a built object (can an object be in an unbuilt state?) it means it&#8217;s constructor has correctly ran. It also means it&#8217;s destructor will run [...]</p>
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